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1. Looking for a new direction - in Corporations and Alliances Summit [original thread]
I've been a miner... I've been a hauler... I've been a buisnessman... and I've had a clone activation delay for almost a year. In the end, I learned that what I need is a decided direction. My purpose in this galaxy is unclear to me, and I need to...
- by Falcon Wolfe - at 2008.07.16 08:07:00
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2. 24th Imperial Reserves Now Recruiting - in Intergalactic Summit [original thread]
Ya gotta watch the Amarr, though. They can be a bit shifty in the interviews. Different life, different way, I guess. I'm sure there's more to it than meets the eye. ------------------------------------ (\__/) (+'.'+) This is Bunny. Copy and past...
- by Falcon Wolfe - at 2008.07.16 07:40:00
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3. Keep non roleplayers out of the news? - in Player Features and Ideas Discussion [original thread]
I guess it doesn't really click untill you move out to 0.0, but BoB, Red Swarm, and the other coalitions are the EVE story. Sure, there is a backstory to EVE. But that's the past. Sure, there are agents and missions and whatnot, but what makes E...
- by Falcon Wolfe - at 2008.07.16 07:09:00
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4. More realistic space flight - in Player Features and Ideas Discussion [original thread]
Originally by: Spurty you came to eve and expected 'realism'? wrong game bud. Its all about DRAMA here! That is almost word for word what I have said to my friend, but I see where he is coming from as well. When playing Need for Speed...
- by Falcon Wolfe - at 2008.07.16 02:16:00
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5. More realistic space flight - in Player Features and Ideas Discussion [original thread]
obviously, in the area of realism, EVE can't be perfect. but it can attempt to not be completely appauling. While I am not a rocket scientist (although i am friends with a few), it really doesn't take one to look at the space flight mechanics of...
- by Falcon Wolfe - at 2008.07.16 02:06:00
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6. More realistic space flight - in Player Features and Ideas Discussion [original thread]
obviously, in the area of realism, EVE can't be perfect. but it can attempt to not be completely appauling. While I am not a rocket scientist (although i am friends with a few), it really doesn't take one to look at the space flight mechanics of...
- by Falcon Wolfe - at 2008.07.16 02:06:00
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7. EVE mail - in Player Features and Ideas Discussion [original thread]
I know that I am not the only one who would like to see a way to forward EVE mails. There are many reasons to have such a feature, and most center around kill mails. The main complaint I've heard about this idea is that it would make spamming easi...
- by Falcon Wolfe - at 2008.01.20 11:36:00
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8. Bribes - in Player Features and Ideas Discussion [original thread]
As a Caldari roleplayer, don't you think that your standings with Gallente would be really low? Aside from that, I think your idea is really good, maybe a bit expencive, but a good idea none the less. I like the idea that it will sometimes turn ...
- by Falcon Wolfe - at 2007.08.16 16:37:00
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9. We're Sorry, Something Happened - in EVE General Discussion [original thread]
*slow aplause* Bravo, my friend, bravo. ------------------------------------ (\__/) (+'.'+) This is Bunny. Copy and paste bunny into your (")_(") signature to help him gain world domination.
- by Falcon Wolfe - at 2007.08.02 00:21:00
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10. Anchoring Containers, Too much clutter? - in Player Features and Ideas Discussion [original thread]
Suggestion Box's original idea gets an A+ from me. I too am tired of seeing yellow diamonds everywhere, and think that when ppl use secure cans for advertising, it gets really annoying because most of them were put up so long ago that the player d...
- by Falcon Wolfe - at 2007.08.01 23:56:00
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11. Corp products - in Player Features and Ideas Discussion [original thread]
I've also wanted to see a way for characters to create thier own items, mostly I've been wanting to see character created ships out there. I know that that's an unreasonable expectation, especially considering that they haven't even added custom p...
- by Falcon Wolfe - at 2007.08.01 23:40:00
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12. Alternative market - in Player Features and Ideas Discussion [original thread]
Originally by: Supersonix Quote: Who runs the shop? or can you get your Monkey's to do it A factory manager does it. The CEO should be able to assign roles and stuff like that. aren't most CEOs monkeys? -------------------...
- by Falcon Wolfe - at 2007.08.01 23:06:00
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13. Simple Addition to the Game - in Player Features and Ideas Discussion [original thread]
I would like to see EveMail forewarding. Just any system that could allow a player to foreward an evemail to another player, or several other players at one time. I would like it if these forewarded mails could be identified somehow as being the o...
- by Falcon Wolfe - at 2007.08.01 23:03:00
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14. Jita lag solution/idea - in Player Features and Ideas Discussion [original thread]
making Jita a deadend system would definately reduce the lag, almost no traders would go there. One of the greatest parts about Jita is it location- it has access to two completely different regions. This makes it very quick to get price checks fo...
- by Falcon Wolfe - at 2007.08.01 22:53:00
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15. skill queue - in Player Features and Ideas Discussion [original thread]
Well I have to say that the idea is a fairly commonly suggested one, and what I would like to see more than a new system for lining up all your skills would be to simply continue the current skill once you've started training it until it reaches l...
- by Falcon Wolfe - at 2007.08.01 22:44:00
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16. Revamp of the bounty system. - in Player Features and Ideas Discussion [original thread]
I agree that the bounty system needs serious work. First off, there is a problem that normal bounties can be collected by friends of the pirate, doing virtually no damage to the pirate (unless he has some really nice implants) and letting the pira...
- by Falcon Wolfe - at 2007.06.02 21:31:00
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17. Got pirated in mission deadspace... how did they navigate there? - in Crime and Punishment [original thread]
Pirates don't respect mission runners just the way they dont respect traders, miners, and haulers. They fail to realise that WE are the ones with the money, so we can take a blow to the wallet and decide not to sell any more ships, leaving the pir...
- by Falcon Wolfe - at 2007.06.02 21:05:00
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18. Well its about Time - in Crime and Punishment [original thread]
Originally by: schneirder i bet it was added by you BLAH BLAH WHINE WHINE BTCH BTCH BTCH,,,,,,,,,,,,,,,,,, You guys just cant stand someone saying something positive, you need to knock them down. you guys are pathetic. ha, a pirate...
- by Falcon Wolfe - at 2007.06.02 20:54:00
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19. Bounty Hunting - Making it a good career option - in Player Features and Ideas Discussion [original thread]
Originally by: William Hamilton Edited by: William Hamilton on 31/03/2007 09:31:22 Regardless, the price could still be tweaked, mabye 75% of max insurance cost then? or the insurance system could be tweaked... the insurance sys...
- by Falcon Wolfe - at 2007.05.21 08:30:00
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20. The true scum of the galaxy - in Intergalactic Summit [original thread]
Originally by: Trion Qwan I hate slavers, but I hate pirates more. That lowest form of life must be dealt with... I don't approve slavery but they should be turned in to the slaves! I am also against slavery, however I will tollerate s...
- by Falcon Wolfe - at 2007.04.13 02:37:00
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